4 thoughts on “Per-Object Clipping Planes Shader updated for Unity3D 5.3.2

  1. How can I use this on a skinned mesh renderer? or character?
    It only seems to work on objects

  2. You “OnEnable” script keeps resetting my material to your default material every time I make any code changes and return to Unity. Probably not your intended behaviour. 🙂

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