Since the original shaders slightly changed, I needed to update the project.You can see the changes on GitHub.And the unitypackage file is also in GitHub.And now to support specular shaders...
Lately I have been working on an extension for Unity3D.Why?I tried to make a 2D platformer game and I quickly became frustrated with the amount of effort necessary to connect objects.Here's a few g...
I have made an update to the XML Spritesheet Slicer project, and created a Github repo for it! Check the video above for the details :)
For a project of mine, I wanted to have custom clipping planes for objects, so that if an object is intersection with another, it would hide any part after the intersection.It looks like this:I dec...
This little snippet allows you to see which objects you are hovering over in the Unity3D hierarchy pane. It also shows which objects are being dragged.Here's the script. You will need to place this...
Edit: Update here!Starling Framework's spritesheets are described by the TextureAtlas XML files.Recently I have donated to the KenneyLand crowdfund and Kenney (www.kenney.nl) has sent me an asset p...
Cover of the Unity 2D Game Development book The Unity 2D Game Development book, written by Dave Calabrese and technically reviewed by me has recently been published!The book teaches the reade...
Why? Unity3D's default GUI system has dynamic label width. This ensures that the input boxes start at the same position. It can results in problems in specific cases, though. The label will be crop...