Configuring FlashDevelop for Flash version 11.2

Flash 11.2 came out and it has two very awesome features: right click events and mouse locking. So, I had to test it out. However, (as of this post) FlashDevelop (my preferred environment) doesn’t officially support 11.2.

I have looked around the web to find a tutorial of some sorts to configure flashdevelop for 11.2 but all I could find were separate small for other versions, so I decided to find the way myself. I’ll be writing this tutorial to help others who are in my situation.

      1. Get the files.
        You can find the installation links here.

        • Launch the “Release Candidate installer” for your OS. This is required to be able to play 11.2 content on your browsers
        • Download the “Release Candidate Global SWC”:
          • into “\FlashDevelop\Tools\flexsdk\frameworks\libs\player\11.2\” (create the 11.2 folder as it won’t exist)
          • save as “playerglobal.swc”.
        • Download the “Standalone Debugger”:
          • into “\FlashDevelop\Tools\flexlibs\runtimes\player\11.2\win\” (create the 11.2\win folders inside “player”)
          • save as “FlashPlayerDebugger.exe”.
      2. Configure FlashDevelop
        • Go to Tools -> Program Settings
        • Click on the “FlashViewer” plugin settings page
        • Set the “External Player Path” to point to your recently downloaded “11.2\win\FlashPlayerDebugger.exe” file.
      3. Configure your projects
        • Go to project properties by right clicking the project’s name.
        • Set the platform version to 11.2.
        • Add the following line to “Additional Compiler Options”:

          -swf-version=15

      4. Done, test your project!

OpenCL Ray Tracer

Lately I have been working on an internship application for a movie visual effects company. For the application they have asked me to work on a ray tracer. I love ray tracers. It was initially a cpu-based tracer drawing frames into .tga files but I decided to have it both realtime and file-based output. I have created a project where I can just flip a flag and do both.

Current status image, made from tga output converted into png and then .gif (Yes. I know, the horrors of conversion chains)!

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Opencl Voxel Octree Renderer


I will release its source eventually.

How To: Sync Your UDK Folders via Dropbox

I have been using SVN for source control which works quite nicely to share commits with different people, but if I want to develop from two computers and not want to commit untested parts, it’s not very effective. Sure, I could do a branch, but that would be overkill and not fun!

I already use Dropbox to share files between computers so I have decided to extend its usage to share my UDK folders, specifically the code part. Of course, if you want to use Dropbox to share something you have to copy it into the Dropbox directory. However, I discovered a neat trick to share specific folders. This can be used for other purposes, as well. We can use the mklink command in windows to do it. So, here we go:

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Copying Peter Molyneux’s Room

The first time I saw the video below i searched all around the web for a demo. I couldn’t find it. I searched for games similar to it, they also didn’t exist.

After a while (years) I found out about Prey and Narbacular drop and I remembered how much I loved portals. I worked on a mod in Prey which enabled portals to be created anywhere.

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Metaballs in Flash

Metaballs. Click to regenerate them.
File created by converting python language code into actionscript. Credits go to: hkankaan.
The code is not optimized for anything… yet.
Source code can be found here.
Conversion by Firtina Ozbalikci.

First post!

It works!!