So I use SourceTree and I love it. However it was crashing on me every time I tried to open a repository!
Additionally, my visual studio just stopped using line numbers as well, and was giving me an error message. So I looked it up.
So I went into my AppData/Local/Temp folder and saw there were more than 60 thousand files there! So I just deleted them all. That fixed it 😀
For a project of mine, I wanted to have custom clipping planes for objects, so that if an object is intersection with another, it would hide any part after the intersection.
It looks like this:
I decided to extend the Standard shader provided by Unity3D to achieve this effect.
This little snippet allows you to see which objects you are hovering over in the Unity3D hierarchy pane. It also shows which objects are being dragged.
Here’s the script. You will need to place this script into your Assets directory, inside the ‘Editor’ folder. If the ‘Editor’ folder does not exist, you need to create it.
How it works:
When the Unity3D editor loads, it calls the static constructor of this script. Then, the HighlighHelper hooks on to the scene view’s GUI callbacks, editor update callbacks, as well as the editor’s Hierarchy Pane’s item callbacks.
Whenever the Unity3D editor updates, the script checks whether the user is hovering over the hierarchy pane or not. If so, then it allows the window to get MouseMove callbacks. It’s hacky, but it works! Then, during the MouseMove events, the script checks if the mouse is inside the rectangle of the name label for any gameobject in the hierarchy, and if so, it notes down which object’s name is hovered over.
The scene view gui method then looks up if any gameobjects match that ‘instance ID’, and draws some circles around them. It does the same for dragged objects. I hope it helps! If you have any questions, please write it in the comments.
Update: I have just created a repository for the script here: https://github.com/toxicFork/Unity3D-HighlightHelper so it will be easier to track any changes or allow any pull requests.
Edit: Update here!
Starling Framework’s spritesheets are described by the TextureAtlas XML files.
Recently I have donated to the KenneyLand crowdfund and Kenney (www.kenney.nl) has sent me an asset pack containing a lot of spritesheets and other great assets. The spritesheets also came with XML files next to them. I currently use Unity3D as my main development tool and wanted to use these spritesheets for some of my game ideas.
I will now explain how I wrote a script to let me easily slice 2D sprites.
We will use the UI pack: Space extension by Kenney as an example. The spritesheet looks like this:
The book teaches the readers how to:
- Build a 2D game using the native 2D development support in Unity 4.3
- Create a platformer with jumping, falling, enemies, and a final boss
- Full of exciting challenges which will help you polish your game development skills
You may view it in Packt!
Site was down for a while, this was caused by an update to WordPress which revealed that I had installed a bad plugin or theme. After a fresh install, it’s back! 😀 Please do let me know if there are any broken links (there probably will be).
Unity3D’s default GUI system has dynamic label width. This ensures that the input boxes start at the same position. It can results in problems in specific cases, though. The label will be cropped if:
- It is too long
- The window size is too small
- There is too much indentation before it
For the following part of the article, I am assuming you have some knowledge of C#, and Unity3D (Editor) GUI calls.
If you need any help, feel free to post a comment below. I will try to answer you or direct you to the right path when I can.
This Ludum Dare October October challenge is quite simple. It has only three steps:
- Finish a game
- Take it to market
- Earn $1
There are no restrictions, you can finish any game you were working on, or even make one from scratch! There is a very useful guide (posted in 2010, but still relevant) “to get a new game for sale somewhere”.
I have recently purchased McPixel for $10. It’s a great point&click game, a lot of silly fun.
The developer had a promo with The Pirate Bay today. For a few days, it’s having a “pay any amount you want” deal, from $0(free download from ThePiratebay) to $9001 (or more). This resulted in a lot of traffic to his site. I did not know that he had a “Highest Tips” section, until I took a look at my site’s stats on Statcounter.
All of them referred through http://mcpixel.net !
I realized that I was #4 on the contributors list, and that resulted in a lot of clickthrough. That’s only in a few hours. I think it will gradually decrease, though, since people are tipping higher than me already. After 2 more people tip more than $10, I will be off the list.
So if you’re interested in gaining some clicks to your blog, you could do it by tipping sos more than $25 (the highest tip as of now).
Or just buy or download the game and have a great time.