Importing XML Spritesheet into Unity3D ( Starling Framework TextureAtlas )
Demonstrating a script that can slice Unity3D 2D Sprites from Starling Framework’s TextureAtlas XML files.
Demonstrating a script that can slice Unity3D 2D Sprites from Starling Framework’s TextureAtlas XML files.
Why? Unity3D’s default GUI system has dynamic label width. This ensures that the input boxes start at the same position. It can results in problems in specific cases, though. The label will be cropped if: It is too long The window size is too small There is too much indentation before it You can see […]
Flash 11.2 came out and it has two very awesome features: right click events and mouse locking. So, I had to test it out. However, (as of this post) FlashDevelop (my preferred environment) doesn’t officially support 11.2. I have looked around the web to find a tutorial of some sorts to configure flashdevelop for 11.2 but […]
I have been using SVN for source control which works quite nicely to share commits with different people, but if I want to develop from two computers and not want to commit untested parts, it’s not very effective. Sure, I could do a branch, but that would be overkill and not fun! I already use […]