A lot has happened since my last update! First of all, I have joined Unity Technologies as a software developer!! This means I will be fixing some bugs, doing some code, and more. It’s an amazing place and I’m really happy. For obvious reasons I cannot really talk about what I am currently working on […]
Lately I have been working on an extension for Unity3D. Why? I tried to make a 2D platformer game and I quickly became frustrated with the amount of effort necessary to connect objects. Here’s a few gifs to express my main issues:
So I use SourceTree and I love it. However it was crashing on me every time I tried to open a repository! Additionally, my visual studio just stopped using line numbers as well, and was giving me an error message. So I looked it up. Ran into this link: http://stackoverflow.com/questions/14897032/visual-studio-2012-line-number-outlining-gutter-missing. So I went into my […]
Site was down for a while, this was caused by an update to WordPress which revealed that I had installed a bad plugin or theme. After a fresh install, it’s back! 😀 Please do let me know if there are any broken links (there probably will be).
This Ludum Dare October October challenge is quite simple. It has only three steps: Finish a game Take it to market Earn $1 There are no restrictions, you can finish any game you were working on, or even make one from scratch! There is a very useful guide (posted in 2010, but still relevant) “to […]
I have recently purchased McPixel for $10. It’s a great point&click game, a lot of silly fun. The developer had a promo with The Pirate Bay today. For a few days, it’s having a “pay any amount you want” deal, from $0(free download from ThePiratebay) to $9001 (or more). This resulted in a lot of traffic […]
Lately I have been working on an internship application for a movie visual effects company. For the application they have asked me to work on a ray tracer. I love ray tracers. It was initially a cpu-based tracer drawing frames into .tga files but I decided to have it both realtime and file-based output. I […]
I will release its source eventually.
The first time I saw the video below i searched all around the web for a demo. I couldn’t find it. I searched for games similar to it, they also didn’t exist. After a while (years) I found out about Prey and Narbacular drop and I remembered how much I loved portals. I worked on a […]
Metaballs. Click to regenerate them. File created by converting python language code into actionscript. Credits go to: hkankaan. The code is not optimized for anything… yet. Source code can be found here. Conversion by Firtina Ozbalikci.