Lately I have been working on an extension for Unity3D. Why? I tried to make a 2D platformer game and I quickly became frustrated with the amount of effort necessary to connect objects. Here’s a few gifs to express my main issues:
I have made an update to the XML Spritesheet Slicer project, and created a Github repo for it! Check the video above for the details 🙂
For a project of mine, I wanted to have custom clipping planes for objects, so that if an object is intersection with another, it would hide any part after the intersection. It looks like this: I decided to extend the Standard shader provided by Unity3D to achieve this effect.
This little snippet allows you to see which objects you are hovering over in the Unity3D hierarchy pane. It also shows which objects are being dragged. Here’s the script. You will need to place this script into your Assets directory, inside the ‘Editor’ folder. If the ‘Editor’ folder does not exist, you need to create […]
Demonstrating a script that can slice Unity3D 2D Sprites from Starling Framework’s TextureAtlas XML files.
Lately I have been working on an internship application for a movie visual effects company. For the application they have asked me to work on a ray tracer. I love ray tracers. It was initially a cpu-based tracer drawing frames into .tga files but I decided to have it both realtime and file-based output. I […]