Lately I have been working on an extension for Unity3D.Why?I tried to make a 2D platformer game and I quickly became frustrated with the amount of effort necessary to connect objects.Here's a few g...
I have made an update to the XML Spritesheet Slicer project, and created a Github repo for it! Check the video above for the details :)
For a project of mine, I wanted to have custom clipping planes for objects, so that if an object is intersection with another, it would hide any part after the intersection.It looks like this:I dec...
This little snippet allows you to see which objects you are hovering over in the Unity3D hierarchy pane. It also shows which objects are being dragged.Here's the script. You will need to place this...
Edit: Update here!Starling Framework's spritesheets are described by the TextureAtlas XML files.Recently I have donated to the KenneyLand crowdfund and Kenney (www.kenney.nl) has sent me an asset p...
Lately I have been working on an internship application for a movie visual effects company. For the application they have asked me to work on a ray tracer. I love ray tracers. It was initially a cp...