Demonstrating a script that can slice Unity3D 2D Sprites from Starling Framework’s TextureAtlas XML files.
The Unity 2D Game Development book, written by Dave Calabrese and technically reviewed by me has recently been published! The book teaches the readers how to: Build a 2D game using the native 2D development support in Unity 4.3 Create a platformer with jumping, falling, enemies, and a final boss Full of exciting challenges which will help you […]
Why? Unity3D’s default GUI system has dynamic label width. This ensures that the input boxes start at the same position. It can results in problems in specific cases, though. The label will be cropped if: It is too long The window size is too small There is too much indentation before it You can see […]