Importing XML Spritesheet into Unity3D ( Starling Framework TextureAtlas )
Demonstrating a script that can slice Unity3D 2D Sprites from Starling Framework’s TextureAtlas XML files.
Demonstrating a script that can slice Unity3D 2D Sprites from Starling Framework’s TextureAtlas XML files.
Why? Unity3D’s default GUI system has dynamic label width. This ensures that the input boxes start at the same position. It can results in problems in specific cases, though. The label will be cropped if: It is too long The window size is too small There is too much indentation before it You can see […]