Why? Unity3D’s default GUI system has dynamic label width. This ensures that the input boxes start at the same position. It can results in problems in specific cases, though. The label will be cropped if: It is too long The window size is too small There is too much indentation before it You can see […]
This Ludum Dare October October challenge is quite simple. It has only three steps: Finish a game Take it to market Earn $1 There are no restrictions, you can finish any game you were working on, or even make one from scratch! There is a very useful guide (posted in 2010, but still relevant) “to […]
I have recently purchased McPixel for $10. It’s a great point&click game, a lot of silly fun. The developer had a promo with The Pirate Bay today. For a few days, it’s having a “pay any amount you want” deal, from $0(free download from ThePiratebay) to $9001 (or more). This resulted in a lot of traffic […]
Flash 11.2 came out and it has two very awesome features: right click events and mouse locking. So, I had to test it out. However, (as of this post) FlashDevelop (my preferred environment) doesn’t officially support 11.2. I have looked around the web to find a tutorial of some sorts to configure flashdevelop for 11.2 but […]
Lately I have been working on an internship application for a movie visual effects company. For the application they have asked me to work on a ray tracer. I love ray tracers. It was initially a cpu-based tracer drawing frames into .tga files but I decided to have it both realtime and file-based output. I […]
I will release its source eventually.
I have been using SVN for source control which works quite nicely to share commits with different people, but if I want to develop from two computers and not want to commit untested parts, it’s not very effective. Sure, I could do a branch, but that would be overkill and not fun! I already use […]
The first time I saw the video below i searched all around the web for a demo. I couldn’t find it. I searched for games similar to it, they also didn’t exist. After a while (years) I found out about Prey and Narbacular drop and I remembered how much I loved portals. I worked on a […]
Metaballs. Click to regenerate them. File created by converting python language code into actionscript. Credits go to: hkankaan. The code is not optimized for anything… yet. Source code can be found here. Conversion by Firtina Ozbalikci.